stellaris vassal vs tributary. If you declare war, they automatically declare war on the same people, etc. stellaris vassal vs tributary

 
 If you declare war, they automatically declare war on the same people, etcstellaris vassal vs tributary  I have noticed on some empires I cannot visualise them, I can only make them a tributary

1. The first method involves going to war with a target empire. Two I uplifted so they are 1 system vassals in the middle of my Empire and another I took from a neighboring state and has about four systems and is in the direction I would. Improve your relationship a bit then release the vassal as a now friendly empire. #2. Protectorates become vassals which are not that useful. 0. Legacy Wikis. stigmund77 First Lieutenant. Gift them minerals, energy and if required, food. 0’s pop changes, with an empire growth slowdown as you conquered more pops, slows rather than increases your pop growth as occurred in 2. Meaning if you dont win fast enough, you can actually lose against it due to ticking warscore. Stellaris. We would like to show you a description here but the site won’t allow us. Since you can do. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. 6 comments. You can let them be autonomous, but ultimate control of the sector still belongs to the player. Tributary is the same thing. the subject gets the benifit of extremely large research bonuses towards military technology researched by its master. It's a lot better than previous vassals where the only two choices you had was "vassal to be integrated later" and "tributary because I can't be arsed to. The "vassal acceptance" when negotiating contracts is absurd at the. I have no idea on that. if you want their territory you vassalize, if you want their energy credits and very much dont want to annex them you go tributary. PS4 •. I always do this with hegemoneis. A Liberation war should remove its target from their Federation, as well as changing their ethics, if successful. Thoughts? As a vassal i could feed them 3 systems i want to colonise but dont want the. The bonus 30% to science is… well it’s nothing. It is better to release well developed planets as vassal rather wait for them to develop. In the default galaxy map mode, subjects have the same color as their overlord. Rord64 Mar 18, 2018 @ 6:06am. 10. 1 This mod expands how vassals work. I recently got into this game, and in my current game I’m playing as a very militaristic empire. They are probably more useful in one of the next patches due to tributary states and maybe some other changes (which is currently missing compared to EU4). 5. Even egalitarians have a vassal type. 0] This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. I have 1 specialist vassal that changed from tributary (or subsidiary)but the option to do this it's too random to appear (cannot choose vassal types) even when asking to other empires to become vassals(i am stronger enough)Imperial Spiritualist authoritarian, feudal and cult perks. This is an awkward. Go to Stellaris r/Stellaris. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. If you want to limet yourself to unmodded stellaris my only suggestion is: Dont bother. Now you know a bit more about tributary vs vassal in Stellaris, including the pros and cons of each. If I can make tributaries -> vassals and then diploannex them at a later date, I'm peachy. Making federations baseline and replacing one or two of the points with something vassalization related could go a long way. yes, you can renegotiate contracts. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. If you can win a war against them and get one of them vassalized or made a tributary, you can force them out of the federation and into your collection of subject empires. There is something to be said for 4X-style victory conditions, which usually allow for diplomatic, scientific, and cultural ways to win. 25, more than you'd normally get, and you don't pay the artisan's specialist CG upkeep). The overlord can't curtail their expansion, doesn't interfere in any of. Your vassals will then rebuild those depleted fleets so you don't have to. And the vassal's artisans get the same deal (-3 CG for the vassal, but +4 CG for you), so you also get more benefit out of their artisans as well (4+. 2. Neither. However, it pays a substantial amount of tribute to its overlord in exchange for protection. Thread starter Zoroastra; Start date Feb 24, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. You can't control them directly-outside of the tribute they owe, they're largely autonomous. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. - Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. There’s no option to scroll. Vassals can be lawful or the opposite in which case they will rebel if given the opportunity. galadon3 Nov 27, 2017 @ 8:12am. A 3 planet tributary can give you more than 10 of each. Your protectorate gets a bonus to researching your techs which may catch them up enough at some point. If we had an overlord government in real life, the overlord could give out specific tasks to its vassals. Tributaries are cool. Stellaris Wiki Active Wikis. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. They do lose the difficuilty bonus, yes. A vassal has still some use, even if their military support is questionable, e. First off all the answer is no, you have to declare war to be able to break free. These are the basic subjugation types that you know from before, plus a few new ones, such as Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. . Good news is you can choose to do it when ur overlord has just finished a massive war and lost or try and invite some allies into the war. 37 votes, 46 comments. Apparently one thing you can do is spam the renegotiation proposal until they run out of influence needed to reject it, but that relies on you having more influence than them to spend doing it. Now they have more diplomatic weight than they ever had, love me and helped me obliterate an empire. If it’s a tick, you. It should be the same way in Stellaris: I should be able to cash in my loyalty, or influence, or whatever to modify contracts if I have the dough to spend. Other than that, as a vassal or tributary you can't freely stop being a vassal. Suppress those silly Xeno's but only for when playing tall. AI will surrender quickly, especially early game. Get them to agree to it themselves, or force them to submit with a war. -must be neighbor. Not once was I able to make another empire a vassal or tributary through diplomacy. 8boy09. But i want to role play as an empire that rules core worlds while letting vassals rule in their stead but sadly their is no real benefit to vassalizing anyone apart from tributary (which makes feudal society useless). 0 unless otherwise noted. 1; 2. I immediately got the "Ask them to be a protectorate" option. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. Since they were the ones that started the request they can't decline. Unregulated means no change, controlled gives your vassal pops a push towards your ethics (like that one galactic community proposal) but your vassal dislikes it, puppet gives a stronger push and allows the overlord to buy the "embrace faction" option for the vassal. Even better if you're playing on a high enough difficulty where they get bonuses while being vassals. This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. With the rework that means you can specialize your vassalsFor Stellaris 2. The game is quite. Except maybe espionage that causes a political incident. Stellaris Dev Diary #281 - A Message from Minamar Specialized Industries. Heck if they like you enough they may even be amicable to becoming a tributary. The integration only took 22 months. From Dev Diary #247. See screenshots for new tradition effects. I am looking for something that lets a nation be your subject and grant you their dev for GC, but simultaneously have the freedom to have alliances. Completely eliminating the distinction between the types I think would lead to less interesting gameplay, and make stuff like finding a primitive. Interesting…so i didnt make them a tributary, i declared a vassal war. Only existing. As far as I can tell, the only benefit you get from having vassals are: - You keep your Empire Sprawl down, keeping your research cheap so you can get up the tech tree faster. A secret fealty vassal I just got started as a bulwark after being fully vassalized, but I'd rather have a regular vassal instead. This is basically creating vassals, letting them grow pops for awhile, and then re-integrating them. Im proposing this kind thing mostly because i dont like conquering the entire galaxy and having to manage it all and sadly the ai as a vassal is way too weak and almost everyone goes tributary but they dont fight for you etc. Make sure they have plenty of food - unfed vassals can starve themselves into revolt. Prospectorium advantage is that they will get bonus on basic, advance and strategic rerources, has chance to find deposit in space and will never be downgrade to protectorate but get nerf on science production. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. For all of you who cry that it takes 100 years to integrate a vassal let's look at the facts. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. 268 votes, 17 comments. ago. . You can't control them directly-outside of the tribute they owe, they're largely autonomous. Lhite_Blanco • 4 yr. 30% science generation, for -50% fleet everything. The general rule of thumb i use regarding subjects, if the naval capacity is equivelant or higher, make it a vassal. Especially as your 1st and 2nd subject, a Tributary can give you so incredibly amount of resources. Edit: As another commenter mentioned, you can also declare a subjugation war on the overlord and gain everybody. I’d acquired a few vassals already, and decided to integrate the one closest to me. But my main desire is the ability to just tweak the mechanics of the existing vassal types, like having a tributary pay me in alloys, or a vassal which can expand without needing me to have a civic. 2. As Tributary you get a small part of their resources. well. Stellaris v3 version available here! This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. -100 for vassaling and -100 for something like war at itself. • 3 days ago. Copyright © 2016 Paradox Interactive AB. Well it depends. make every three planets above my cap into a new vassal. Plus, if you've gotten said protectorate by doing something like. 84-0. In Stellaris you can research fusion reactors. If this is only about turning a rebellious vassal loyal again, you can improve relations and make sure you have a (much) larger fleet than them. < >Stellaris vassal or tributary book 3 summary guide Will normal vassals still be in the game? It can give you a head start in terms of capacity to quickly expand your empire into far and virgin zones. Allowing feudal civics to support stronger vassals. You get 1 influence point for each protectorate you have established. Stellaris v3 version available here! This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. If you are ok micromanaging, you can incorporate them, gene mod and fix their planets, then release as a vassal again. I think you need to have unrestricted wars policy to use it though. • 8 mo. willldebeast • 4 yr. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. I am playing a tall game as an extreme pacifist empire. Stellaris vassal vs tributary State subordinate to another state This article needs additional citations for verification. 6 comments. I vetoed it, demanded vassilization of same empire to obtain the casus belli, and re-proposed the war as a war to make a vassal out of said empire instead. ; About Stellaris Wiki; Mobile view Therefore, managing vassals is crucial to the success of your empire in Stellaris. This is just one component of this incredibly complex game; there’s plenty more to learn as you strive to conquer the galaxy. Just librated a planet in a defensive war and now have the choice to vassalise them or form a federation. Precisely why it's broken. Thread starter Seridor; Start date May 8,. A vassal nation in Stellaris is not the same thing as a vassal in medieval Europe. The liberate does the truce thing, but if you're close enough and big enough, and make them love you enough, you can get them to become your vassal without a fight. I don't remember if it's tributary or subsidiary, I'm playing megacorp. ago. Forcing them into the hegemony is a lot cooler IMO though, and making them your vassal is kind of pointless unless you have the overlord DLCWhich is just fine. These 2 are great as it forces an empire to be reliant on another vassal or their overlord to compensate what they lack, mmaking rebellion a risky business. XBOX • 3 yr. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…In vanilla if you can get an early tributary by say year 50 you’ve basically won. 2. When the process was done I suddenly had a dozen new planets that were overcrowded, fill with unemployment, sloppily developed, and. If we had an overlord government in real life, the overlord could give out specific tasks to its vassals. vassal turns into a protectorate but without the bonus or influence gain and resets your agreement. -25% minerals and energy to your vassal's fleet. Tribute is better for more powerful empires. Death Diamond Oct 2, 2022 @ 5:44am. Vassalizing empires is definitely my favorite way to win (tied with Rogue Servitors). 1; 1; Reactions: Reply. If you're going aggressive. Stellaris Dev Diary #318 - Announcing. Infact, do a tributary war to start with, the easing down from tributary to specialized. 7. . Join. Vassal specialist types are suddenly not showing in either the propose subjugation or agreement negotiations menu. Description. r/Stellaris • Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. Conquering directly just gives you the planets and populations directly, and will generally be strongest. It doesnt count towards occupation, thus forcing me to totally wipe them out of the face of the galaxy to end the war and making it impossible to actually create a vassal or. A vassal has still some use, even if their military support is questionable, e. See different opinions, strategies and tips from the community. No no it was the other way round. Vassal & Tributary management / overlord's orders / united voting. IMO tributaries are worth it in the early game. If you declare war, they automatically declare war on the same people, etc. as a trading partner or a buffer zone. 5% of annual income, manpower tribute is 25% of annual gain, and monarch point tribute is 1 per 33 developments (rounded down) and capped at. I have noticed on some empires I cannot visualise them, I can only make them a tributary. ; About Stellaris Wiki; Mobile viewThis mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types. Fluffy-Tanuki • 21 days ago. They do, however, behave pretty similar to the normal empires, which is what I consider to be AI part (scrips that govern priorities). Exalted Domination – Vassals and Tributaries [3. As long as there is at least one empire present that is not Fanatic Pacifist, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest. That's every major, and most minor, DLC. Since you can stack anchorage star bases for increased naval cap, and because upkeep costs so much more now, the extra fleet cap from vassals is negligible compared to the extra resources from. They won’t agree. A tributary turns into a vassal if it has something like 50% of your technologies researched. 27. 'War score' at the beginning of war says it's -200. Especially since the contribution is percentage based so you benefit from their AI bonuses. Vassalise and Make Tributary diplpmacy option avaliable immediately and can be used on equivelant Empires Cannot integrate vassals. If you wanted to take vassals one step further there is a great mod that expands possible vassal types to add some interesting choices; for example, the Debtor/Blood tributary vassal types are very unique. tributaries give you a significant portion of their economic output. Stellaris. Reply reply more reply. I do not think you can without releasing them and the forcing the new subject option on. You can declare a special war to get rid of the criminal offices though, so if you're confident that you can scrape through that with at least. Create a vassal using the sectors menu (as big or small as you want), the vassal will inherent all your techs and ethics. In literally every game, around the year 2300 (midgame start), Rebel. You can't integrate Tributaries until you vassalize them, which likely won't happen unless you declare war on them with the Demand of vassalization. You can easily rename your capital system, and so, you can easily rename your subjects. $17 is still too much for a sack of bugs. I remember them doing this pre-2. You can chose between making them a Tributary or a Vassal (subsidiary if you are megacorp). Correction: Only voluntary protectorates give you influence. Each Vassal Specialization has a specific focus: the Bulwark, which focuses on defense and military strength; the Prospectorium, which focuses on resource collection and production; and the Scholarium, which focuses on scientific. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. ago. vassals under feudal empire would only have a modifier that weighs in its own strength as well as its vassal allies. This page was last edited on 7 June 2023, at 04:39. This page was last edited on 7 June 2023, at 04:39. Funny is the contracts allowed it you could give a empire 100 percent of everything but if you ask just for 15 percent of anything they say how dare you make such a. Managing Integrated Vassals. By annexing them as conqueror you get ALL of it! AI was NEVER on pair with a good player without difficulty boost, but right now it is especially weak. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. So unless you play on ensign difficulty the answer is yes. The closest I ever get is like -35 or something, even though they are sourrounded by my other vassals, we have a very good standing and my fleet is superior. Mar 29, 2022; Add bookmark #14. 2. Unhappy sectors will want to become tributaries. Vassal Corporate overlord Inward Perfection; Within 60% technological difference; A vassal is a subject of another empire, often with little to no self-rule. Between a tributary and vassal, an empire will almost always want the. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Plus, you won’t be spending the next 50 odd years fixing 3 happiness issues and 4. Lots of targets around, claim a few systems, make them a tributary. Stellaris? Dumb as rocks. The prospectorium isn't likely to default, the pops are producing more, and the contract will naturally go to. I have a big fleet. The requirements for vassals and tributaries are sick. MEbigBoss. would like to know too!! #1. It's a per-month drain, not an. See screenshots for new tradition effects. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. Then you can declare a war that makes them become your vassals when you win it. Best. Unless you use AI mod, standard AI either for enemy or ally like vassal have trouble filling their planets with buildings. #4. After that, you. 166. If you want the extra resources from a vassal with none (or very little) of the headache that comes with loyalty management and specialization, and you don't plan on integrating them either, tributaries. If you get a subjugation CB, you can declare war for Vassals Or a tributary, no matter how you got the CB. Doesn't add up. 7: 0 to 225 Vassal limited to 45% maximum tax Subsidiary or Tributary cannot receive subsidy; Research Research 0 to −90 +3. In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. Cost, size, upkeep everything to do with ships is peniltized by 50%. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If you're not domineeringly powerful, vassal is a good choice to set them to follow your ships and act as extra power in most fights. GA with scaling is pretty fun. Subscribe to downloadVassals and Tributaries - Exalted Domination [2. That said if you declared the war you should have had the option to choose between vassal and tributary. A forum thread where players discuss the advantages and disadvantages of subjugating neighboring empires as tributaries or vassals in Stellaris, a strategy game. 0, Stellaris has undergone a number of major mechanical changes that have decreased the value of conquest. Would it be better to play as a megacorp and turn everyone into subsidiarys, or play as a regular militant empire, and turn everyone into…Vassal Specializations. I RP that the overlords install some of their leaders onto their vassal's planets to look over. Since it was accounting for these bonuses when it originally built its economy it is no longer able to. Name your federation Kow-Tow Federation(or something suitable) if you are a Celestial Empire or Tributary Gang if you are like me. I control vast amounts of territory directly and most of my allies asked to become my vassal. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. After the war ends, my claims are…Apparently it wasn't like this for streamers playing just before release, so they changed something late and didn't bother to QA it. The only way to instruct a science vessel to explore an unstabilised wormhole is via the right click menu. With the rework that means you can specialize your vassals Vassals Expanded and Reworked. The "Vassalize" War Goal and You: A Lesson learned the strange way. This probably works best with wealth generation, 75% tax on a one system vassal would then be a 7. Vassal taxation levels are too high. Vassal is mostly for. ago. An overlord can spam the demands with no timer to exhaust all influence from their vassals. Protectorates become vassals which are not that useful. Both subject types count towards the unity bonus tradition. But okay. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. . XBOX • 3 yr. -100 for vassaling and -100 for something like war at itself. x and is still not updated with 3. Was trying an idea the other day and I made my vassal contracts 15% basic resources and 15% research to me. Stellaris Wiki Active Wikis. there's a lot to say about stellaris' war systems. So open a second war. I have been really trying to perform a tall playthrough where I do not expand myself and instead use a collection of large vassals to do it but it…By 'vassal-intending', I mean you intend to make- and really release- vassals. ago. NumberIine. Anyone know if/how I can make a mod that will make it so that these AI bonuses still take effect on vassals? It makes little sense that they suddenly become weak cos i made them a vassal Come the late game especially, you'll get far more efficiency out of a resource vassal if you incorporate them and then release them as a vassal than if you skip straight to tributary. Expand user menu Open settings menu Open settings menuIf you're more concerned about getting income you can always make them a tributary first, they're more independent but you directly profit from them. Vassal Contracts are a massive new feature of the Stellaris 3. The enemies you fight at that point where you would actually think of using AI help would obliterate AI ships so it's best to have them fund you. If you vassalize them you can turn them into a boost for your science or navy? Depends what you need more of I guess. See screenshots for new tradition effects. You can't change it because they're not a vassal. Involuntary protectorates (those forced on by war, or those forced on uplifted species) will not give you +1 influence. For the first 50 years, that is decent. If it looks like you may be able to get an early tributary (Inferior fleet cap) , quickly build up your fleet, spam anchorages, and before the power rating can go to equivalent ask them to become a tributary, and then attack. When an AI empire is about to declare war it will first. 5 influence. Content is available under Attribution-ShareAlike 3. 1. Alien empires ruled by different primary species overlords with xenophobe govts should be more disloyal tooVassal produces 50 engineering, 15% would be 7 (think they round down 7. ago. 4. How to make vassals/tributary. Nov 21, 2023Vassal or tributary? SirAlexius Dec 22, 2018 Jump to latest Follow Reply Is it better to vassalize other empires or make them tributaries?Tributaries also seem to be of more use early, as the couple dozen energy/minerals still make a difference, while vassals are better lategame when they. On a side note, IIRC the devs had originally planned to make three different crisis types. The big barrier that a lot of people on here seem to have is not knowing about the vassal/tributary casus. I'm fairly sure I've made allies into vassals or at the very least Dynastic Marriages into vassals, but I'm wondering, after you make a nation a Tributary, can you later make that country a vassal? Just trying to plan my take over of Indonesia as Japan. And pacifists make the best Triburaries. Last I checked, there is no means of "upgrading" a Tributary into a Vassal, so you have to defeat, make tributary, sit around and let them continue doing exactly what they've been doing all along except it makes you a little richer, then attack them again in the hopes that they. 2 comments. If this isn't the case then something is missing. Creating vassals is intergral to good tall play atm. Wether you consider it to be decent or not - is more of an opinion. Edit: says cannot build more than one. Go to Stellaris r/Stellaris. You don't have to be superior to them to use it. As a hegemony leader you can just kick them out when you want, let your other tributaries swarm them, so you can annex or vassalize them. Method 2: Demanding Vassalization. Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. as a trading partner or a buffer zone. During the 18th century, the Ottoman Empire controlled many vassal and tributary states such as the principalities of Wallachia and Moldavia, or. Maybe have it affect factions. Have your vassals all follow your doomstack. My Stellaris Mods: Dynamic Difficulty - Ultimate Customization Dynamic Difficulty : More Modifiers. Wars are how mid-game and end-game borders are usually drawn. Once that has happened you should then be able to choose a specialisation. Stellaris v3 version available here! This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several. Presets have a list of default terms, and can have. 2k. I can get the last of my independent neighbors to become my subject. Squeezing the most out of your vassals. but I have over a dozen planets in that. Seemose • 2 yr. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. It’s your overlords job to protect you so you don’t really lose out, protecting 1 vassal isn’t a huge problem for a overlord. Empires of all ethics have the option to leave a subject as vanilla vassal or tributary. This will open the vassal contract menu. It'll stop a legitimate megacorp from doing business though, because they can't make commercial pacts even with their sovereign. Going by the Blorg stream, vassals work pretty much the same as they do in EU4. But all in all it's just meh. There’s no natural way to swap without releasing them at one point. Tributary I've noticed the empires LOVE to demand tributary of anyone weaker than them, but I've never seen them demand vassalization. This is good for the overlord, because 50% of X+Y is better than 50% of X, but also helps the tributary stay solvent because the 50% of Y they get to keep is covering the deficit that might otherwise exist if they were just 50% of X. On the lowest difficulties it might work, but if you've increased the difficulty even a single step then it won't. GazOCee. 8. Previously in Stellaris, subjugation was rarely a more compelling option than simple conquest, and being subjugated often essentially meant a permanent decline of your empire and a “Game Over” screen in your near future. Stellaris Military system needs a rework to make Warfare fun in all stages and with all power discrepancy. "They may also swear Secret Fealty to one of your rivals in hopes that they’ll be able to follow them in an Allegiance War. You have to select the correct wargoal when you're declaring war. Vassals are very bad. Even in the old subject system, which console currently uses, vassals only give you a portion of their own naval cap and support you with whatever fleets they manage to field which a 1 system vassal will have very little. The best way to play is to have as close to zero empire size whilst having the biggest science income. See screenshots for new tradition effects. For protectorates, you actually gain influence, iirc. There are a few different ways to create vassals in the game. 385K subscribers in the Stellaris community. What I find works best is to determine what vassal it is then determine what role suits them best. I don. An incorporating Union is one that an entirely new nation is created. I am at my cap for sector plantes. Tribute is better for more powerful empires. Base: -50 Empire Population: -23 Relative Power: +22. Now that you're part of a federation there's no way for you to actively ask for independence. To get the vassalize CB the overall relative power of your target has to be inferior / pathetic, not just fleet power. 1 This mod adds some flavor to pirates. Also use the make tributary war goal and claim the systems with rare strategic resources like Dark matter, living metal and zro. And with federation DLC the hegemony makes vassals obsolete for puppet master style.